Description

Muus is only a thrall, a chattel without rights, but he knows the small, blue shard he picked up belongs to him alone.

Kjelle, heir to the Lord of a rich mininghold, is strong, and covetous of his thrall's tantalizing find.

The one's greed causes an avalanche that leaves both young men marooned on an icy mountain slope. The other's commonsense saves their lives from cold and starvation.

Now the antagonists are bound together on a danger-laden journey to a lost and burning land, where Muus needs to connect the skyshard to the Kalmanir, the standing stone that is the world’s fount of all magic. The Kalmanir's time is almost up and it urgently needs to be replenished before the magic of Gods and men runs out. The two antagonists have to learn to trust each other, for all around them, enemies abound. Rebels threaten both the kingdom and Kjelle's holding, and a tribe of mad idolaters is trying to recall the banned primordial Old Gods. Even more imminent is Muus' danger, for it comes from nearby, from the shard itself.

Muus is the only one person in the world who can wield the powerful skyshard. Will he succeed with Kjelle's help to reach the standing stone before the world's magic dies?

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My thanks go out to:

Cover designer: Jos Weijmer, JW Artstudio, Maastricht
Line-Editor: Debra Doyle PhD, Dr Doyle's Editorial and Critique Services







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Paul E. Horsman
Paul E. Horsman (1952) is a Dutch and International Fantasy Author. Born in the sleepy garden village of Bussum, The Netherlands, he now lives in Roosendaal, a town on the Dutch-Be More...